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Fallout new vegas warhead locations
Fallout new vegas warhead locations












Louis, where the Warriors were summarily defeated in a trap, and the remains of the city were razed to the ground - civilians included. Eventually culminating in a final battle at St. This would spark a civil conflict within the Midwest Brotherhood, the "Brotherhood" vs the "Warriors" of Steel. The Elders in Chicago ordered the summary execution of The Warrior, to which his men denied. As the situation grew dire, the Warrior and his western soldiers decided to utilize a captured nuclear warhead to destroy the Calculator at Cheyenne Mountain - a direct violation of their primary directive in securing the Calculator and its technology and the usage of atomic warfare a capital offense. The war with the Calculator's Army in the Rockies was prolonged and costly, spearheaded by a now infamous "Warrior" who dug into the western settlements and became something of a folk/war hero as he raised soldiers from the locals against the machines onslaught. In short I'd write it so that the Brotherhood established a neo-feudal militia across the Midwest, clearing hostile warlords and aggressive tribal hordes such as the Beastmasters (Supers didn't make it to the Midwest in this canon), spreading far and wide due to their vehicular supremacy. Effectively there'd be a clean up and clarification of the canon there, and a portrayal of the "real" events of Tactics. Setting would be somewhere in the 2220s, in the Midwest. Optional "Stronghold" system where the player can help establish a single outpost for their faction of choice, doing detailed questlines to strengthen the location into a community and manage its various troubles, also acting as a home base for the player.Lots of choice in type (Motorbike, Truck etc)

fallout new vegas warhead locations

  • Vehicles are more prominent, albeit still sought-after and highly valued rare relics ala Fallout 2.
  • Aesthetic focus on post-war culture, "desertpunk" tribalistic Mad Max stuff, this is the furthest "gone" the Old World has been visually - works with the rural setting.
  • Soundtrack by Mark Morgan and Nobody's Nail Machine, focus on post-war Middle East/Mongolian Steppe/tribal fusions meant to represent new world.
  • Worldmap travel would be more intricate with menu-based story vignettes and an Oregon Trail style system in an optional "Survival Mode" where ration management is relevant in order to make traversing the Wasteland less monotonous.
  • Systems/Rules wise I'd port (with some further tweaking) my personal PnP system (primarily the combat portion).
  • Pre-rendered backgrounds, turn-based, isometric.
  • One is isometric and the other first person.

    fallout new vegas warhead locations fallout new vegas warhead locations

    I have two ideas floating around, both are intended for potential future PnP campaigns but I thought about them as games at one point.














    Fallout new vegas warhead locations